39 lines
1.1 KiB
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Rolling Stone Ability Data", menuName = "October/Abilities/Active/Rolling Stone")]
public class RollingStoneAbilityData : GenericAbilityData<RollingStoneAbilityLevel>
{
private void Awake()
{
type = AbilityType.RollingStone;
}
private void OnValidate()
{
type = AbilityType.RollingStone;
}
}
[System.Serializable]
public class RollingStoneAbilityLevel : AbilityLevel
{
[Tooltip("The speed of the rolling stone")]
[SerializeField] float speed;
public float Speed => speed;
[Tooltip("The speed of the rotation of the rolling stone")]
[SerializeField] float angularSpeed = 180;
public float AngularSpeed => angularSpeed;
[Tooltip("The amount of damage the roling stone deals is calculated like Player.Damage * Damage")]
[SerializeField] float damage;
public float Damage => damage;
[Tooltip("The size of the rolling stone")]
[SerializeField] float size;
public float Size => size;
}
}