25 lines
670 B
C#
25 lines
670 B
C#
using UnityEngine;
|
|
|
|
namespace OctoberStudio.Abilities
|
|
{
|
|
[CreateAssetMenu(fileName = "Cooldown Ability Data", menuName = "October/Abilities/Passive/Cooldown")]
|
|
public class CooldownAbilityData : GenericAbilityData<CooldownAbilityLevel>
|
|
{
|
|
private void Awake()
|
|
{
|
|
type = AbilityType.Cooldown;
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
type = AbilityType.Cooldown;
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class CooldownAbilityLevel : AbilityLevel
|
|
{
|
|
[SerializeField, Range(0.1f, 1f)] float cooldownMultiplier = 1f;
|
|
public float CooldownMultiplier => cooldownMultiplier;
|
|
}
|
|
} |