25 lines
642 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Damage Ability Data", menuName = "October/Abilities/Passive/Damage")]
public class DamageAbilityData : GenericAbilityData<DamageAbilityLevel>
{
private void Awake()
{
type = AbilityType.Damage;
}
private void OnValidate()
{
type = AbilityType.Damage;
}
}
[System.Serializable]
public class DamageAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float damageMultiplier = 1f;
public float DamageMultiplier => damageMultiplier;
}
}