25 lines
642 B
C#
25 lines
642 B
C#
using UnityEngine;
|
|
|
|
namespace OctoberStudio.Abilities
|
|
{
|
|
[CreateAssetMenu(fileName = "Damage Ability Data", menuName = "October/Abilities/Passive/Damage")]
|
|
public class DamageAbilityData : GenericAbilityData<DamageAbilityLevel>
|
|
{
|
|
private void Awake()
|
|
{
|
|
type = AbilityType.Damage;
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
type = AbilityType.Damage;
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class DamageAbilityLevel : AbilityLevel
|
|
{
|
|
[SerializeField, Min(1f)] float damageMultiplier = 1f;
|
|
public float DamageMultiplier => damageMultiplier;
|
|
}
|
|
} |