25 lines
660 B
C#
25 lines
660 B
C#
using UnityEngine;
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namespace OctoberStudio.Abilities
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{
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[CreateAssetMenu(fileName = "Duration Ability Data", menuName = "October/Abilities/Passive/Duration")]
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public class DurationAbilityData : GenericAbilityData<DurationAbilityLevel>
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{
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private void Awake()
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{
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type = AbilityType.Duration;
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}
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private void OnValidate()
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{
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type = AbilityType.Duration;
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}
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}
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[System.Serializable]
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public class DurationAbilityLevel : AbilityLevel
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{
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[SerializeField, Min(1)] float durationMultiplier = 1;
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public float DurationMultiplier => durationMultiplier;
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}
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} |