RoguelikeKit/Assets/Common/Scripts/Player/ProjectileBehavior.cs

18 lines
397 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace OctoberStudio
{
public class ProjectileBehavior : MonoBehaviour
{
public List<Effect> Effects { get; private set; }
public float DamageMultiplier { get; set; }
public bool KickBack { get; set; }
public virtual void Init()
{
Effects = new List<Effect>();
}
}
}