19 lines
445 B
C#

using OctoberStudio.Save;
using UnityEngine;
namespace OctoberStudio.Audio
{
public class AudioSave : ISave
{
[SerializeField] float soundVolume = 1f;
[SerializeField] float musicVolume = 1f;
public float SoundVolume { get => soundVolume; set => soundVolume = value; }
public float MusicVolume { get => musicVolume; set => musicVolume = value; }
public void Flush()
{
}
}
}