19 lines
445 B
C#
19 lines
445 B
C#
using OctoberStudio.Save;
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using UnityEngine;
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namespace OctoberStudio.Audio
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{
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public class AudioSave : ISave
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{
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[SerializeField] float soundVolume = 1f;
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[SerializeField] float musicVolume = 1f;
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public float SoundVolume { get => soundVolume; set => soundVolume = value; }
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public float MusicVolume { get => musicVolume; set => musicVolume = value; }
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public void Flush()
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{
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}
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}
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} |