21 lines
557 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace OctoberStudio.Currency
{
[CreateAssetMenu(fileName = "Currencies Database", menuName = "October/Currencies Database")]
public class CurrenciesDatabase : ScriptableObject
{
[SerializeField] List<CurrencyData> currencies;
public CurrencyData GetCurrency(string id)
{
for(int i = 0; i < currencies.Count; i++)
{
if (currencies[i].ID == id) return currencies[i];
}
return null;
}
}
}