14 lines
326 B
C#
14 lines
326 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace OctoberStudio.Save
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{
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public interface ISaveManager
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{
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T GetSave<T>(int hash) where T : ISave, new();
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T GetSave<T>(string uniqueName) where T : ISave, new();
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void Save(bool multithreading = false);
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}
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} |