16 lines
346 B
C#

using OctoberStudio.Save;
using UnityEngine;
namespace OctoberStudio.Vibration
{
public class VibrationSave : ISave
{
[SerializeField] bool isVibrationEnabled = true;
public bool IsVibrationEnabled { get => isVibrationEnabled; set => isVibrationEnabled = value; }
public void Flush()
{
}
}
}