25 lines
638 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "Gold Ability Data", menuName = "October/Abilities/Passive/Gold")]
public class GoldAbilityData : GenericAbilityData<GoldAbilityLevel>
{
private void Awake()
{
type = AbilityType.IncreasedGold;
}
private void OnValidate()
{
type = AbilityType.IncreasedGold;
}
}
[System.Serializable]
public class GoldAbilityLevel : AbilityLevel
{
[SerializeField, Min(1)] float goldMultiplier = 1;
public float GoldMultiplier => goldMultiplier;
}
}