25 lines
602 B
C#

using UnityEngine;
namespace OctoberStudio.Abilities
{
[CreateAssetMenu(fileName = "XP Ability Data", menuName = "October/Abilities/Passive/XP")]
public class XPAbilityData : GenericAbilityData<XPAbilityLevel>
{
private void Awake()
{
type = AbilityType.XP;
}
private void OnValidate()
{
type = AbilityType.XP;
}
}
[System.Serializable]
public class XPAbilityLevel : AbilityLevel
{
[SerializeField, Min(1f)] float xpMultiplier = 1f;
public float XPMultiplier => xpMultiplier;
}
}