RoguelikeKit/Assets/Common/Scripts/Drop/Gem/BombDropBehavior.cs

20 lines
435 B
C#

using UnityEngine;
namespace OctoberStudio.Drop
{
public class BombDropBehavior : DropBehavior
{
[SerializeField] float damageMultiplier = 100;
public override void OnPickedUp()
{
base.OnPickedUp();
StageController.EnemiesSpawner.DealDamageToAllEnemies(PlayerBehavior.Player.Damage * damageMultiplier);
gameObject.SetActive(false);
}
}
}