18 lines
500 B
C#

using UnityEngine;
namespace OctoberStudio
{
[System.Serializable]
public class DropData
{
[SerializeField] DropType dropType;
[SerializeField] GameObject prefab;
[SerializeField] bool affectedByMagnet;
[SerializeField, Min(0)] float dropCooldown;
public DropType DropType => dropType;
public GameObject Prefab => prefab;
public bool AffectedByMagnet => affectedByMagnet;
public float DropCooldown => dropCooldown;
}
}